The Club is a radical departure for Bizarre Creations. As a studio traditionally known for our racing games, The Club proves that our teams are capable of straddling genres whether they're about firing on all cylinders or firing shotgun shells.
Primarily a score-based game, The Club is Bizarre's take on the third person shooter. The gameplay is fast paced and very arcadey; don't even think about hiding behind cover in this one folks! A unique new scoring system asks you to chain kills together in quick succession, building up your combo and grabbing you more points. The higher your combo the faster the bar ticks down, so it gets tougher and tougher to continue your deadly killing spree.
To keep your score high you'll need to burst into rooms of enemies with all guns blazing; the combo system pushing you further and further to your limit. However, don't take too long dispatching your target or your score will drop. If there are 30 bad guys in the level, that's potentially a 30x combo you could earn... practice, practice, practice!
The Club has been compared to all sorts of games in a variety of genres; is a shooter, a racer, or a fighting game? Well in practice it's a little piece of each, judging by the game modes, character selection, and location set. Have a look around, and let us know what you think of The Club in the forums!
Primarily a score-based game, The Club is Bizarre's take on the third person shooter. The gameplay is fast paced and very arcadey; don't even think about hiding behind cover in this one folks! A unique new scoring system asks you to chain kills together in quick succession, building up your combo and grabbing you more points. The higher your combo the faster the bar ticks down, so it gets tougher and tougher to continue your deadly killing spree.
To keep your score high you'll need to burst into rooms of enemies with all guns blazing; the combo system pushing you further and further to your limit. However, don't take too long dispatching your target or your score will drop. If there are 30 bad guys in the level, that's potentially a 30x combo you could earn... practice, practice, practice!
The Club has been compared to all sorts of games in a variety of genres; is a shooter, a racer, or a fighting game? Well in practice it's a little piece of each, judging by the game modes, character selection, and location set. Have a look around, and let us know what you think of The Club in the forums!
Imagine an organisation so hidden and secretive, that only a few people around the globe know of its existence. Powerful leaders in The Club "recruit" outsiders to fight in their violent underground blood spot, like ancient gladiators. The combatants have only one option: kill or be killed.
Countless rumours persist about The Club's origins, but few facts are known. Many members like to believe that its beginnings can be traced back to the infamous Hellfire Club of 18th century London; others believe it originated during the Napoleonic Wars. Regardless, it's a shady history.
Drug lords. Dotcom billionaires. International arms dealers. Dictators. Media Tycoons. Hollywood superstars. Third World warlords. Aristocrats and royalty. They all rub shoulders in The Club, sharing a taste for blood and a belief that their wealth places them beyond the reach of normal laws. The entry fee is astronomical, and membership is for life; once you're in The Club, you can't leave.
Describing the game play is tough, as it's a combination of different genres. The game itself is played in third person, but internally we're describing it as a "shooter/beat-'em-up/racer"!
When you first pick up The Club, you'll choose a character to fight as. Each character is from a vastly different background and forced to fight for different reasons (or perhaps they're not forced at all?). The structure is similar to a beat-'em-up game... imagine a Street Fighter style character select and tournament system, but with a layer of "bad ass" splashed on top.
The gameplay itself sees your character beginning each match in a new location. The Club bosses fly you around the world, from war torn cities to underground nuclear shelters and we've gone all out to include varied locations and pick some places you wouldn't expect. The theme is constant though; they're abandoned areas which have been completely taken over by The Club and populated with all sorts of sick weirdos who are just asking to be dispatched.
3, 2, 1... BAM! The level begins like a racing game. You run forwards and turn the first corner. Two masked hoodlums holding pistols (the most basic enemy in the game) swing round and take aim at you, but immediately fall in a hail of gunfire from your sub machinegun. Without breaking pace you sprint up the stairs behind them, blasting open a window (and through another enemy) as you climb.
You roll through the door at the top of the stairs, immediately taking aim at the enemy to your right. BAM, he goes down with a perfect head shot. A massive roll-bonus racks up on your screen, supplemented with the score from the headshot... Must keep this combo going! Sprinting through the next corridor and smashing through the wooden door, you're trying to shoot down the next soul before your combo ends and your bank is stashed. Must. Run. Faster!
...and that's just the first five seconds of the game.
Countless rumours persist about The Club's origins, but few facts are known. Many members like to believe that its beginnings can be traced back to the infamous Hellfire Club of 18th century London; others believe it originated during the Napoleonic Wars. Regardless, it's a shady history.
Drug lords. Dotcom billionaires. International arms dealers. Dictators. Media Tycoons. Hollywood superstars. Third World warlords. Aristocrats and royalty. They all rub shoulders in The Club, sharing a taste for blood and a belief that their wealth places them beyond the reach of normal laws. The entry fee is astronomical, and membership is for life; once you're in The Club, you can't leave.
Describing the game play is tough, as it's a combination of different genres. The game itself is played in third person, but internally we're describing it as a "shooter/beat-'em-up/racer"!
When you first pick up The Club, you'll choose a character to fight as. Each character is from a vastly different background and forced to fight for different reasons (or perhaps they're not forced at all?). The structure is similar to a beat-'em-up game... imagine a Street Fighter style character select and tournament system, but with a layer of "bad ass" splashed on top.
The gameplay itself sees your character beginning each match in a new location. The Club bosses fly you around the world, from war torn cities to underground nuclear shelters and we've gone all out to include varied locations and pick some places you wouldn't expect. The theme is constant though; they're abandoned areas which have been completely taken over by The Club and populated with all sorts of sick weirdos who are just asking to be dispatched.
3, 2, 1... BAM! The level begins like a racing game. You run forwards and turn the first corner. Two masked hoodlums holding pistols (the most basic enemy in the game) swing round and take aim at you, but immediately fall in a hail of gunfire from your sub machinegun. Without breaking pace you sprint up the stairs behind them, blasting open a window (and through another enemy) as you climb.
You roll through the door at the top of the stairs, immediately taking aim at the enemy to your right. BAM, he goes down with a perfect head shot. A massive roll-bonus racks up on your screen, supplemented with the score from the headshot... Must keep this combo going! Sprinting through the next corridor and smashing through the wooden door, you're trying to shoot down the next soul before your combo ends and your bank is stashed. Must. Run. Faster!
...and that's just the first five seconds of the game.
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