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NEED FOR SPEED PROSTREET

Need for Speed: ProStreet


Need for Speed: ProStreet is the 11th installment of Electronic Arts' popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later.[3] It was released worldwide in November 2007.[1]


plot

The game starts where a former street racer known as Ryan Cooper drives into a raceday and dominates it. The player, as Ryan, then moves to the first proper raceday: Battle Machine. Ryan wins and dominates enough racedays sponsored by battle machine to move onto a showdown at Chicago Airfield sponsored by Super Promotion. After dominating that, he moves onto the next sponsor: React Team Sessions and continues to do what he did in Battle Machine. After breaking enough records of a certain race mode, he moves onto elite organizations in order to challenge that mode's king. As he defeats each king, he rises in rank. Finally, the Showdown King, Ryo Wantanabe, challenges Ryan and is consequently defeated. Ryan becomes the Street King, the best racer in the world.



Gameplay
Need for Speed: ProStreet took the series in a different direction of gameplay. In previous installments, racing scenes are set around streets with moving traffic. However, all racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need For Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Touring Car Racing. Performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the cars' aerodynamics.[3]
In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.
Drag race is simply a 1/4-mile drag race, where the fastest time, out of three runs, wins. There are also 1/2 mile drag races, and wheelie competitions.
In Grip races, there are four different modes (Normal Grip, Grip Class, Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.
In Speed Challenge races, players must cross the finish line first to win the race.
In Top Speed Run races, the course is divided into 3 to 9 sections (just like that of Sector Shootout in Grip races) and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins.
In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.
Other than gameplay itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except NFS High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2 and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous two games) where any object in the game world has the potential to inflict cosmetic damage, light damage, or heavy damage on a car, and even has the potential to total a car immediately after impact.[3]
ProStreet features customization of cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (not available in the PlayStation 2 version).
The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game).




Cars
There are 76 cars (55 in the game, 5 with Collector's Edition, 16 with Energizer Lithium Extender Pack) (46 on PS2 and Wii) from 26 manufacturers in the release edition. Eight of these are supercars.
Electronic Arts has released a Booster Pack for download to Windows, PlayStation 3, and Xbox 360. With the Booster Pack, two more cars are made available for free and 14 more for digital purchase. However, with some computing skills it's possible to unlock all 76 cars available without buying either the Collector's Edition upgrade or the Booster Pack

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